Team & Roles
Dungeon Master and World Builder in a campaign with 4 other players.
Software and tools
TaleSpire, Photoshop, ProCreate (battle maps), Blender, Bambu Studio (3d prints)
Context
Homemade campaign for Dungeons & Dragons 5E
Duration
Started in September 2023, should end in May 2026 (32 months),
~2-3 sessions per month
My work
As a world builder :
- Create from 0 a fantasy world with its own geography, political system and religions
- Create gods, factions, and other important characters or groups
- Imagine the past of the world, with major events and their consequences to the current era where the campaign is set
As a dungeon master :
- Create an immersive campaign for my players to enjoy, with a plot, key locations and characters, twists, etc.
- Adapt to players' choices after each sessions, creating new locations and characters to keep up the pace
- Roleplay many characters, from NPCs to enemies and unique bosses, make them memorable
- Create homebrew content, from classes to magic items, weapons, bosses and dungeons
About the campaign
The Festival of Baan is a campaign for Dungeons & Dragons (5E). It is my second campaign as a dungeon master and is totally created from scratch, with its own unique world and plot. As of November 2025, it has lasted for more than 2 years (~150 hours of gameplay), and has made players evolve from level 1 to level 8.
Players are sent into an epic journey to fight a powerful lich queen and her army of zombies, before the destruction of the world. For that, they need to travel the world, build strong relationships with other factions and characters, and find magic items to seal the lich once for all.
Immersion as my main focus
For my second campaign, I wanted to push the immersion as far as I could during my game sessions. To achieve that, I worked on several sceneries :
- A screen table, consisting of a flat TV screen layed down on my table, with a plexiglas sheet on top of it. It allows me to project images, battle maps, videos, and more during sessions.
- A playlist of several musics to fit every ambiance, from cozy town exploration to a chase with the guard, an ancient dungeon, or an ambush. Most of my musics is taken from the Youtube channel Bardify.
- Maps for all the major locations, like cities and towns, common buildings (taverns, inns, temples, etc.), dungeons, and battle maps. I draw the cities maps using ProCreate, and create all the location maps using TaleSpire.
- A world map, hand-drawn, that adapts to the players' journey with new discovered cities and important locations, major roads, and points of interest.
- 3D miniatures and props, either made on HeroForge or on Blender and 3D printed, or taken in some of my boardgames like Massive Darkness. I paint most of my miniatures on my freetime.
- Custom unique props for some dungeon puzzles, health potions, time tracker, dice tower, and more.
I want to thank my players for being available almost every week and for putting so much effort into their roleplay and their character creation, so it is really important for me to put a lot of time into my maps, props and the plot to make it as interesting and enjoyable as possible.
Some challenges I have to face :
- The biggest challenge with this project is to stay consistent over a long period of time. With one session every week, it means I have to constantly come up with new ideas for the next sessions, create characters and maps quickly while also thinking at the end goal.
- It is as much a challenge as a learning, but this campaign is my first real introduction to Blender to create small 3D props (creates, tables, chairs, etc.) so it's sometimes difficult to know where to start.

Creating a living world
During my world building process, and now as the dungeon master, I'm tasked to create a living world for my players to explore. This includes :
- Coming up with an original world with its own unique geography, political system, factions and religions. I started by drawing a rough map with some key cities and various climates, then iterated over it by adding more and more details.
- Creating something believable, both geographically and in terms of society. I had to learn how mountains are created, how rivers flow, how forests grow, and more. I also had to think of a political system and a religion that was not too flat, with just "good guys" and "bad guys", but create tension points, wars (past and present), local economies, and more.
- Making my players part of the world, both in their narrative (include their backstories in the world and in the campaign) and in their actions. I want the world to feel living, which means players actions have consequences, but also that NPCs can live, move, fight, die, outside of the players' sight. Should the players take too long to fight the lich, or create too much troubles on their way, there will be bad consequences outside of their reach.
- Taking inspiration from various cultures and historical or political events to make each region or city unique. Players travelled through rich cities governed by gold and ores, brutal theocratic towns, modern - almost steampunk colonies, etc. As they travel, they have to deal with cultural differences, zealotism, racism, language barriers, which puts their roleplay skills to the test.
Homebrew content
Finally, as a Game Designer, I can not help but create homebrew content. Since my campaign is already created from scratch, it is easy to create new magic items, creatures and bosses, dungeons or even classes skills.
My latest homebrew work was made with one of my player to modify its class, divination wizard, to make it a bit more fun to play :
- We changed its 6th level ability for a brand new one, Visions of the future. It allows him to see the future for a few rounds. The players do the rounds as usual, and after the vision ends, he can choose to keep the outcome or redo the scene once, as he changes the future by changing his actions. This ability can be used both in combat, to try different approaches, or in roleplay situations to figure out the best way to convince a shopkeeper to lower their prices for example.
- We also gave him a special magic item, inspired by the deck of many things. It is a tarot card deck with 22 unique abilities (one for each major arcane) that the player can use whenever he wants. However, effects are sometimes good (such as free healing or regaining spell slots), and sometimes bad (such as casting fireball on yourself, or losing some of your gold). Every effect is tied thematically to its arcane : the Sun makes you glow, the World lets you speak every language in the world for an hour, etc.