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Thomas Mottet
Technical Game Designer
Hello! I am a technical game designer, completing my final year in Supinfogame Rubika in a few months. With a special interest for multiplayer games, I love to design and prototype systems, and work closely with all poles to deliver experiences that gather communities and create memorable moments for everyone to enjoy. 


Explore my work below

The Dawnfinders [In Progress]

My final year project, a cooperative extraction dungeon-crawler set in an egyptian temple.

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Team size : 10

Role(s) : Vision owner, Lead Game Designer

From : April 2025

To : May 2026 (13 months)

Engine : Unreal Engine 5

Out of Stock! (on Steam)

A frantic cooperative party game where you play as retail employees in chaotic supermarkets.

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Team size : 15

Role(s) : Vision owner, Tech Game Designer

From : October 2024

To : October 2025 (one year)

Engine : Unity

Festival of Baan (D&D 5E)​

A puzzle game about connections where you wire blocks and redirect electricity.

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Team size : One Dungeon Master, 4 players

Role(s) : Dungeon Master, World Builder

From : September 2023

To : estimated May 2026 (32 months)

Software : Talespire, ProCreate, Blender


Linkito (on Steam)

My work as a freelance puzzle designer on a puzzle game about connections where you wire blocks and redirect electricity.

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Team size : 2

Role(s) : Freelance Level Designer

From : June 2023

To : July 2023 (one month)

Engine : Built-in level editor

 Jam Projects

All my rapid-fire creations, often withing 48 hours or less, including fast-paced management game, local multiplayer party game and an exciting fishing challenge!

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Team size : From 1 to 8

Role(s) : Technical Game Designer

From : /

To : /

Engine : Unity

 Root - Justice Expansion

Two unofficial new factions for one of my favorite board game : Root, developed by Cole Wehrle and edited by Leder Games.

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Team size : Solo

Role(s) : Game Designer

From : March 2024

To : June 2024 (3 months)

Software : Google Docs, Photoshop, Illustrator

Unlog (on Steam)

A fast-paced speedrun-oriented 2d platformer, where you play as a goblin trying to make his way out of a giant factory.

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Team size : 7

Role(s) : Tech Game Designer, Sound Designer

From : February 2022

To : June 2022 (5 months)

Engine : Unity

Vermintide 2 - Yuri Solov

An unofficial new hero with its first career for Vermintide 2 (Fatshark), introducing a Kislev soldier with new abilities to support his team.

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Team size : Solo

Role(s) : Game Designer

From : October 2023

To : January 2024 (4 months)

Software : Google Docs, Google Sheets

More to come...

More projects are on their way, stay tuned for future updates!

If you have any question regarding one of my project, or maybe about something that is not presented here, feel free to contact me! I'd be glad to answer any interrogation.


About me

Passionate about video games, boardgames, roleplay and music
I love arts and the thrill of creation. I'm drawn to the video game industry to have the opportunity to work with people from different horizons, different cultures and different working processes.

I enjoy facing challenges, in my work but also in my hobbies. 
Some of my favorite games : Team Fortress 2, Payday 2, Rainbow Six Siege, Marvel Rivals, Vermintide 2, Elden Ring, Hollow Knight, . . .

Curious about my past experiences? Check out my resume below!

My re​sume


Let's talk!
I look forward to being able to discuss my journey and my projects in more detail with you! You can contact me on my mail or my LinkedIn, using the links below.

Mail LinkedIn