Thomas Mottet
Technical Game Designer
Hello! I am a technical game designer, completing my final year in Supinfogame Rubika in a few months. With a special interest for multiplayer games, I love to design and prototype systems, and work closely with all poles to deliver experiences that gather communities and create memorable moments for everyone to enjoy.
Explore my work below
Out of Stock! (on Steam)
A frantic cooperative party game where you play as retail employees in chaotic supermarkets.
Linkito (on Steam)
My work as a freelance puzzle designer on a puzzle game about connections where you wire blocks and redirect electricity.
Unlog (on Steam)
A fast-paced speedrun-oriented 2d platformer, where you play as a goblin trying to make his way out of a giant factory.
More to come...
More projects are on their way, stay tuned for future updates!
If you have any question regarding one of my project, or maybe about something that is not presented here, feel free to contact me! I'd be glad to answer any interrogation.

About me
Passionate about video games, boardgames, roleplay and music,
I love arts and the thrill of creation. I'm drawn to the video game industry to have the opportunity to work with people from different horizons, different cultures and different working processes.
I enjoy facing challenges, in my work but also in my hobbies.
Some of my favorite games : Team Fortress 2, Payday 2, Rainbow Six Siege, Marvel Rivals, Vermintide 2, Elden Ring, Hollow Knight, . . .
Curious about my past experiences? Check out my resume below!




